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Jason Rubin (born 1970) is an American video game director, comic book creator, and Internet company founder. He is best known for the ''Crash Bandicoot'' series of games which were produced by Naughty Dog, the game development studio he co-founded with partner and childhood friend Andy Gavin in 1986. He was the president of THQ before its closure due to bankruptcy on January 23, 2013.〔(THQ dissolved as court approves sale of studios and titles )〕 == Career == Rubin and Andy Gavin formed Naughty Dog in 1986. Later that year, they published their first game together — a budgetware title called Ski Crazed. In 1989, Rubin and Gavin sold their first game to Electronic Arts: a role-playing game called ''Keef the Thief''.〔http://www.mobygames.com/game/keef-the-thief-a-boy-and-his-lockpick〕 While Gavin was an undergraduate in Haverford College and Rubin was attending the University of Michigan, they collaborated with each other on their next title: a role-playing game called ''Rings of Power''.〔http://www.mobygames.com/developer/sheet/view/developerId,26212/〕 The game began as a PC title, but during meetings at Electronic Arts Gavin spotted a reverse engineered Sega Genesis, pitched a slightly modified version of the title to Trip Hawkins, and the title became the duo's first console game. ''Rings of Power'' still has a cult following today. After much persuasion from Hawkins, Rubin and Gavin took a leap of faith and started designing ''Way of the Warrior'', which was heavily inspired by ''Mortal Kombat'', for the 3DO console. They demoed the game at CES and received interest from Skip Paul, former Chairman of Atari's Coin-Op division and then head of the new Universal Interactive Studios. Skip signed the pair to a three title development deal at Universal, moving them out to the Universal Studios lot and introducing them to Mark Cerny, who worked with the pair on the design of their next title, which was a "''Donkey Kong Country''-inspired" 3D platformer called ''Crash Bandicoot''. ''Crash Bandicoot'' turned out to be an enormous success, and Sony used the main character as their unofficial PlayStation mascot for several years. Due to the impressive visuals which the developer was able to achieve from the PlayStation console, the game served as a quality benchmark that all other game developers aimed to match, and the series spawned three sequels by Naughty Dog selling over 26 million units. The series continues with other development teams, having sold more than 40 million units worldwide. ` After their success with ''Crash Bandicoot'', Rubin and Gavin began working on ''Jak and Daxter'', a franchise that sold 9 million units through the various Naughty Dog incarnations. The series continued with other developers and currently stands at 14 million copies sold worldwide. Before Jak and Daxter's release, Sony purchased Naughty Dog, which became a wholly owned subsidiary of Sony Computer Entertainment America in 2001. As a result, ''Jak and Daxter: The Precursor Legacy'' was developed exclusively for the PlayStation 2. In their 18 years running Naughty Dog, they created fourteen original games including ''Math Jam'' (1985), ''Ski Crazed'' (1986), ''Dream Zone'' (1987), ''Keef the Thief'' (1989), ''Rings of Power'' (1991), ''Way of the Warrior'' (1994), ''Crash Bandicoot'' (1996), ''Crash Bandicoot 2: Cortex Strikes Back'' (1997), ''Crash Bandicoot: Warped'' (1998), ''Crash Team Racing'' (1999), ''Jak and Daxter: The Precursor Legacy'' (2001), ''Jak II'' (2003), ''Jak 3'' (2004) and ''Jak X: Combat Racing'' (2005). Together these games have sold over 35 million units and generated over $1 billion in revenue. Just days after making a controversial speech at 2004's D.I.C.E. Summit that criticized publishers for not recognizing and promoting talent responsible for creating games,〔https://www.youtube.com/watch?v=uhmYENdFZc8〕 Rubin publicly announced his departure from Naughty Dog.〔http://archive.gamespy.com/articles/march04/dice/rubin/〕 On 29 May 2012, Rubin joined the struggling video game publisher THQ as President, and was responsible for all of THQ's worldwide product development, marketing and publishing operations. At the time Rubin joined THQ, the company had laid off hundreds of its employees 〔http://www.gamasutra.com/view/news/36472/THQ_Lays_Off_200_Employees_Closes_Australian_Studios.php#.UOuvO4njluI〕 and the stock had lost over 99% of its value from its high.〔http://ycharts.com/companies/THQI〕 According to Game Industry International, "placing Jason Rubin at the company's helm was unquestionably a good move — the Naughty Dog founder has an enviable track record and quite rightly commands the respect of the industry —, but by the time he took the role, THQ's stock had already crashed and layoffs were well underway. The company was mortally wounded; Rubin's failure to resuscitate his terminally ill patient should not reflect in any way on his own talents and abilities".〔http://www.gamesindustry.biz/articles/2013-01-25-thq-a-victim-of-market-change-and-corporate-inertia?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily〕 To save the teams and products management took the company through a restructuring. As part of that process, THQ filed for Chapter 11〔http://articles.marketwatch.com/2012-12-19/markets/35905348_1_thq-stock-thq-shares-bankruptcy〕 with the intention to sell off its assets at auction.〔http://venturebeat.com/2013/01/23/thq-auction/〕 Soon after, THQ management announced a stalking horse bid for the company by Clear Lake Capital for $60 million 〔http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle_pf〕 Handling the sale of THQ was Centerview Partners 〔http://www.centerviewpartners.com/transactions.aspx?c=2〕 Skip Paul, a former colleague of Jason Rubin.〔http://www.tomshardware.com/news/THQ-Franchises-Up-for-Sale,20261.html〕 Creditors said the proposed sale of THQ in bankruptcy court benefited current THQ management, including Rubin.〔http://www.gamasutra.com/view/news/18432/THQs_creditors_cry_foul_over_Clearlake_plans.php#.UObh0YnjksL〕 Early creditor objections and court documents were not kind to THQ management.〔http://www.distressed-debt-investing.com/2013/01/distressed-debt-news-trustee-objection.html〕 Though not as widely publicized as the initial criticism, Judge Walwrath put an end to the entire mismanagement line of argument when she called it a "conspiracy theory" on the record.〔In Re: THQ, Inc., et al., Case No. 12-13398-MFW (Bankr. Ct., D. Del.), Transcript of Hearing on January 4, 2013 (pp. 238-239); lines 24-2. A copy may be viewed at the Office of the Clerk, District of Delaware Bankruptcy Court, or by contacting Transcriber Reliable at 302-654-8080.〕 Additionally, same Creditors that made the initial accusations ultimately took the unusual step of releasing THQ Management, including Rubin, of any malfeasance in the Company's Official Plan of Liquidation〔In Re: THQ, Inc., et al., Case No. 12-13398-MFW (Bankr. Ct., D. Del.), Disclosure Statement for the First Amended Chapter 11 Plan of Liquidation of THQ, Inc., and Its Affiliated Debtors, May 28, 2013, p. 154 (Dkt. No. 0710). A copy may be retrieved at http://www.kccllc.net/thq/document/1213398130528000000000002.〕 Rubin's public statements made at the time are clear. Management was always open to, and actively seeking, higher bidders at the same time as they tried to hold the company together, both for the benefit of the Company and the Creditors: Judge Mary F. Walrath decided to have an auction for the individual assets,〔In Re: THQ, Inc., et al., Case No. 12-13398-MFW (Bankr. Ct., D. Del.), Disclosure Statement for the First Amended Chapter 11 Plan of Liquidation of THQ, Inc., and Its Affiliated Debtors, May 28, 2013, p. 154 (Dkt. No. 0710)〕 and competing offers for the separate parts of THQ prevailed. Though many employees lost their jobs in the bankruptcy, the development teams at Relic (bought by Sega), Volition (bought by Koch Media), and THQ Montreal (purchased by Ubisoft) remained intact, as did much of Vigil which became Crytek USA, and all of the THQ products in the works survived the bankruptcy have come or are scheduled to come out soon.〔http://www.4a-games.com/metro-last-light.html〕〔http://www.companyofheroes.com〕〔http://www.southparkstudios.com/news/1r4q8r/ubisoft-announces-south-park-the-stick-of-truth-release-date〕〔http://www.saintsrow.com/〕 In December 2012, THQ partnered up with The Humble Bundle Team at Wolfire Games to make the Humble THQ Bundle raising over 5 million dollars, much of it going to charity. Rubin donated over $10,000 to charity as part of the event. During E3 2014 it was announced that Jason joined Oculus VR, heading up the Oculus first-party content initiatives in Seattle, San Francisco, Menlo Park, Dallas and Irvine. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Jason Rubin」の詳細全文を読む スポンサード リンク
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